Thursday, November 3, 2011

Deep Dive

1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between form and function.”

2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the They are the experts on the process to design products, which they apply to the innovation of consumer products.


3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in?
The team splits into groups to brainstorm

4. Give two examples of what the team members did during this phase.

     a.They asked questions with experts and users of shopping carts and the builders of them for details

     b.The split into different groups and took pictures of shopping carts
5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:


    a. One conversation at a time

    b. Stay focused and on topic

    c. Encourage wild ideas

    d. Defer judgement

    e. Encourage ideas of others


6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?

Yes, because if you make constraints most people will be focused on those instead of the design.


7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by using sticky notes for those ideas that were not only “cool” but also build able in a short period of time. What phase of the design process is this called?


8. IDEO believes that the ideas and efforts of a group will always be more successful than the planning of a lone genius.


9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?
Models and building a prototype


10. The leaders at IDEO believe that playful behavior and a fun  environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.


11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for opinions later.


12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?
Refining and communicating results


13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to fail often in order to succeed sooner.


14. What percentage of the entire week’s time did it take to fabricate the final prototype?
About 14% of the week's time


15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?
Improve it



16. Of all the things that we are surrounded by every day, what has not been placed through the design process?
Nature


Conclusion

1. What did you find to be the most impressive part of the team’s effort?
It was interesting to watch the teams break off into groups and researched different aspects of the project at hand. This way they could accomplish multiple parts of research at one time


2. What advantages are there to having a design team with members that have non-engineering backgrounds?
They all have different specialties so they can each contribute differently to the cause


3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
They did this so they could get more research and ideas in a more timely fashion. This could also give the team the option to focus more on the smaller parts of the project.




4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?
Rivers are designed by nature to allow direct flow of water in the direction of gravity

Wednesday, November 2, 2011

Awesome Halloween Pumkin

BATMAN!!!!!



1. Describe one thing that surprised you about the energy source that you researched and presented.
-That the USA alone uses 180 million gallons of oil just for there cars.

2. Describe one thing that surprised you about an energy source that another team presented.
-You can uses waves from the ocean to create kinetic energy.
3. Describe and defend what you believe to be the most important technological need regarding energy
-I think the most important would have to be wind and or water energy because those are two energy sources that will last for a long time.
Cardboard Canoes

Achievments

Design Achievements
• Define the Problem and Brainstorm Solutions - List at least 20 ideas you have regarding your solution.


  1. should have paddles
  2. needs to be longer then 4ft
  3. needs to be shorter then 6ft
  4. give it a propeller 
  5. make a seat inside of it
  6. make it not sink
  7. make a battleship
  8. make a sailboat
  9. give it a motor
  10. needs to float
  11. needs to be covered
  12. should have a flat bottom
  13. needs to have a V- like bottom
  14. canoe shaped
  15. covered in duck tape
  16. have something to help balance

Sketch Ideas - We made three different angle sketches

Prototype Ideas - We made two different models to help see where the boat may collapse

Select an Approach -We decided to go with the V-shaped bottom


Build Achievements
Build It! - Photo




The Early Bird Gets the Achievement -built our boat the fastest
V-Bottom - Our boat had a V- bottom

Reflection Achievements:Feedback -
  1. make a flat bottom
  2. give it a stabilizer
  3. give it a paddle
  4. give it a better seat
  5. make it wider and not taller
  6. tape up the inside
How Low Did You Go? -
Redesign -

Make Your Own Achievement
  • Transformer-made it into a surfboard
  • Man power-used the least amount of man power

Wednesday, September 28, 2011

The number of achievements I've earned is:8

Achievements:
"Build It" - Yes we built a cae and took a picture
"The Price of Glory" - Yes each part was under a $1
"Competitor" - We completed it, and ower car went about half the rooms lenth
"Led Foot" - yes we had the fastest with a .59 seconds
"Heavy Foot" - Yes we got the fastest time
"Feedback" - yes we had changes and modifications
"Leave It Cleaner Than You Found It" - yes because there were always little pieces on the floor and i would do my best to clean it up
"Design/Build" - the design and build is us thinking and experimenting then actually putting the car together.

Wednesday, September 14, 2011

My First Blog Spot

Hi class mates, come see my blog!!!!

I am a lacrosse player and i have been scene 7th grade. This helmet represents my travel team I am on. We go all over the east coast playing there top teams.
www.starzlax.com

Friday, May 6, 2011





Design Phase
Identify the Problem-I had to make a organizational tool that wold help keep a locker clean.Investigate the CHS lockers-The locker was 10" wide 17" tall and 11" deep
Brainstorm Solutions-Going top make a shelf type
Sketch Three Possible Solutions (include labels and important dimensions)
Identify Criteria and Constraints
Select an Approach (justify selection with specifics)

Prototype Phase
Craft your design in CAD:
-Use an assembly of parts.
---Create an Isometric view of your assembly.
---Create a multiview drawing.
-----Label your multiview drawing with dimensions.
Each student will do their own CAD work (You may collaborate in and outside of your team but the actual work must be your own).

Thursday, April 28, 2011

Functional Analysis

The purpose of the product is to have a pen that works when you need it to work and can close so it won't get pen marks on stuff if you're not using it and so it won't dry up like the pens that need caps. The mechanical nature supports that because you are in control of when it's open or closed by pressing a button so it is convenient for you.

Reverse Engineering: Mechanical Product - Visual Analysis


This is a picture of the button you push at the bottom of the pen to start writing with it.



This is a picture of the tip of the pen that comes out when you push down on the button at the bottom of the pen.

Product Analysis:


Visual Analysis:


Some Visual Design Elements of this pen are that it's a black color, very smooth, it has a straight line shape, and has lines if you reflect it on light.


Some Visual Design Principles that the pen follows are balance because it can stand up and not move when placed flat on a surface and unity because the springs, the pen, and the case all work as one.

Tuesday, April 12, 2011

Glider Project

The finished glider
Designning the glider
Testing the glider
When we tested the glider we had the longest test fly and we also had the most hang time 4.8Sec. I dont think I would change it if we had a chance to do it again.


Friday, March 25, 2011

Achievements


Idea Generation Achievements

Brainstorming
-Create a sketch of one possible solution. Include labels.
-Create a sketch of another possible solution. Include labels.

Material Prep
-Generate a list of materials required for build day.
-Document a plan to ensure materials are brought in on block day.

Build Achievements

Material Size:-Your materials fit inside a printer paper box

Material Weight:-We did not make weight

Drop Achievements

Drop Accuracy:
-You hit the butcher paper!
-You hit inside the third ring!
-You hit inside the second ring!
-You hit inside the first ring!
-You hit the Bullseye!

Egg Resilience:-Your egg broke but the yolk remained intact.
-Your egg cracked but the yolk stayed inside and intact.
-Your egg cracked but was still together.
-Your egg didn't break in any way! (awarded three times)
-Your egg didn't break in any way! (awarded three times)
-Your egg didn't break in any way! (awarded three times)


Calculation Achievements-Describe an aspect of the event using arithmetic.

Communicate Results Achievements-Didnt make the design on CAD

Monday, March 14, 2011

Steve Truglia: A leap from the edge of space


1) What is the TED organization about?- Ideas Worth Spreading.

2) What is the purpose of their website and how does the functionality of their site support that?- the TED website is basiclly a website that is just trying to spread ideas on what is going on in our lives.

3) As Engineers and Problem Solvers, which topic areas (the choices from the "Show talks related to:" section on the sidebar) are of most interest to us? Justify your answer.

4) Based on your previous answer, what are 3 talks (videos) on the site that appear like they would be of most interest to you as an Engineer/Problem Solver? Justify your choices.

5) Each student will watch a unique video. Select a video to watch and inform Mr. Olson of your choice. If no one else has "claimed" the talk, you will be allowed to proceed with it. If someone else has already chosen the talk, you will be asked to pick another one. Watch the video. Create and post a bulletized outline of the key issues presented in the talk.

6) How could you get involved in the field/technology/issue you chose to hear about? What experience/skills/training/education would you need to learn to get involved with this field?

Part II of the TED activity will have you negotiate within a group to select the "best" video to represent the group. The student with the chosen video will recieve extra credit. The group will then prepare a short presentation that summarizes the talk and will present to the class. The class will choose the best presentation and that group will recieve extra credit.

Tuesday, March 1, 2011

Opt in


















  • What technical problem caused this accident? -A combustion gas leak through the right Solid Rocket Motor aft field joint initiated at or shortly after ignition
  • What was the big picture problem that set the conditions for this accident?-new saftey standareds that needed to be followed
  • What implications did this have for the US Space Program? For the nation?-we got scared
  • What other challenges have the Space Shuttles encountered?-External Tank was starting to break down

Monday, February 28, 2011

Opt In

It cost $30.1 million dollars to have a super bowl commercial play for 30 seconds, and it cost 16 thousand for a VW Jetta. So if the dealer of VW is going to put out an ad in the Super Bowl, VW would have to sell
188 Jettas to break even.

Thursday, February 17, 2011

Engineering Design: Project 2.4.1 - Design Project

1) I worked with Emmet G. and we made a candy dispenser. We thought of many different ideas before coming up with this one. At first we were just taking ideas from other people but then we just decided to but our minds together and come up with our own. It didn’t take us to long before we came up with the right model and it turned out to be a very good one.

2) We chose it because it was sleek, safe, and easy to use.


3) Step #1
     We needed to find a device that is workable.
     Step #2
     We had to brain storm and write out a design that we think will work.
     Step #4
     It needed to be durable and fit a 8x4x4 measurment. There was a unique candy stile and shape that        
     needed to be used or else it would have gotten jammed or stuck.
4)


There is a slope inside of it to help the candy move down to the bottom. There is also an opening on top so you can refill it. There is a crank at the end of it so that you can control the amount of candy coming out.

Tuesday, February 15, 2011

Visual Design: Elements and Principles

1) 6 Visual Design Elements   
     1. Line
     2. Color
     3. Space
     4. Texture
     5. Form/shape
     6. Value
2) 5 Visual Design Principles
     1. Balance
     2. Rhythm
     3. Emphasis
     4. Proportion and Scale
     5. Unity
3) Locate five items at home or at school that utilize the elements and principles of design. Post an image of each product. List and explain any visual design elements or principles that are evident in that product.
     1.
       The visual designs that relate to this house are line and proportion and scale.
     2.
       The visual designs that relate to this painting are balance and space.
     3.
       The visual designs that relate to the silver wear are line, rhythem, texture, and value.
     4.
       The visual designs that relate to the flowers are color and  texture
5.
       The visual designs that relate to this seesaw is balance and lines

Wednesday, February 9, 2011

If I was King

Q- What is a field/hobby/something you have a passion for (surfing, sailing, robotics, painting, etc.)?-I have a passion for lacrosse.
Q- What person or organization in that field has used blogging to promote their brand?- warrior and brine are two major brands that use blogs to advertise there products.  
Q- What is a field you might see yourself blogging about?- i could see myself blogging about lacrosse

5 survival items

  • Intro: This game showed us some of the most important things to bring with us if we were ever lost out at sea.
  • Personal Prioritization: I chose water as my first and food as my second only because you need thos two items to survive. The two items I thought were pointless was the radio because it was only one way and the map because if you don't know where you are there is no point in a map.
  • Team Prioritization:  We agreed on most things except for the radio and the mirror because they didn't know it was just a one way radio and you chould only listen to music on it and that they could use the mirror as a signal.
  • Expert Prioritization: There was a big difference between my choses and the coast guard, and the thing that suprised me the most was that they put water and food as number 4 and 5 and I would have thought that those were your top needs.

Tennis Ball Team Work Project


  • What was the challenge (list criteria and constraints)?-everone had to touch the tennis ball.
  • What plan did your team come up with to solve the challenge?-we sloped our hand so the ball could just role down our hands.
  • How did the execution of your plan work out?-it allowed the ball to move faster than some of the other ideas that we had.
  • What would you do the same?-keep the slope
  • What would you do differently?-i dont think that i would change anything


Go into some detail as far as how the plan developed on your team. Describe how the group collaborated and highlight any valuable contributions that other team members made. What types of collaboration seemed to work best in this type of setting?-i think team work and comunitation is the main reason why were so sucsessful.


Also, did the nature of the game evolve? What criteria or constraints changed and how did you adjust your strategy to deal with them.-at first we just put our hands in and roled the ball around but then we figured out that making a slope benifited us more.


What constraint or constraints would you add/change to make a new, more fun version of the game?-i would make everone touch the ball twice and have to use two hands instead of one


Did your team win or loose the game?-my team came out victorious!!!