Wednesday, February 29, 2012

Game Changer


Use internet research and class discussion to answer the following questions.


1) What was the “Moneyball”approach that Billy Beane and Peter Brandt applied to the Oakland Athletics 2002 season? Was it an “art” or a “science”? What single statistic did they boil their value consideration down to? (In class research/discussion)
To build a team based off the thier budget, it is a science because they were using computers and satistics, OBP
2) What is the equation used to calculate OBP? (In class research/discussion)
OBP = \frac{H+BB+HBP}{AB+BB+HBP+SF}


3) What is design? (In class research/discussion)
To prepare the preliminary sketch or the plans for (a work to be executed)

4) Describe 3 situations where movie characters (intentionally or not) applied a step from the PLTW 12 Step Design Process. Explain both the (a) situation as well as (b) how the step is relevant:
1 -When he was in the scout room with the scouts and they were brain storming

2 -

3 -


5) What is “Leadership”? List the three aspects of leadership that we come up with in class. (In class research/discussion

1 - Commitment2 -Alignment
3 - Direction


6) Describe 3 circumstances from the story where a character exercised effective leadership:
1 - When Billy told Pete that he

2 -
3 -



7) According to the movie, what was the A’s record at the start of their winning streak? 76:54         
8) What does this ratio simplify to (roughly)? 1.5:1                                                                                
9) How long was the A’s record setting winning streak? 20 games won                                                                                                                                                                10) Given the A’s win/loss ratio at the start of the streak (listed two questions above), what are the odds of winning 20 games in a row? Run the numbers. (In class research/discussion)
1=(x)(.000037) = .5%

11) Based on your calculation, do you think the A’s got lucky or was there something to the Moneyball approach?
I believe there was a lot of luck, but and the same time the Moneyball approch did actually work                                                                                                                                                                12) Did Billy Beane strictly apply the “science” of Moneyball to his management approach? Was there an “art” to his efforts as well? Describe a circumstance where he broke from the Moneyball approach to make a positive change for the team.
He mostly used science, but while putting his team together they trade Giambi because of his bad habits

Bonus Question (look into this if you’ve finished ahead of the class):
Money Ball was originally a book. What author wrote the book? What other books has this author written? Is there a theme to his writing?
Michael Lewis, Boomerang, The Big Shot, Home Game, Panic
It's "Oscar Season", will Moneyball win the Oscar for any of the categories it's up for?

Thursday, February 2, 2012

Thursday, November 3, 2011

Deep Dive

1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between form and function.”

2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the They are the experts on the process to design products, which they apply to the innovation of consumer products.


3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in?
The team splits into groups to brainstorm

4. Give two examples of what the team members did during this phase.

     a.They asked questions with experts and users of shopping carts and the builders of them for details

     b.The split into different groups and took pictures of shopping carts
5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:


    a. One conversation at a time

    b. Stay focused and on topic

    c. Encourage wild ideas

    d. Defer judgement

    e. Encourage ideas of others


6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?

Yes, because if you make constraints most people will be focused on those instead of the design.


7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by using sticky notes for those ideas that were not only “cool” but also build able in a short period of time. What phase of the design process is this called?


8. IDEO believes that the ideas and efforts of a group will always be more successful than the planning of a lone genius.


9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?
Models and building a prototype


10. The leaders at IDEO believe that playful behavior and a fun  environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.


11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for opinions later.


12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?
Refining and communicating results


13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to fail often in order to succeed sooner.


14. What percentage of the entire week’s time did it take to fabricate the final prototype?
About 14% of the week's time


15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?
Improve it



16. Of all the things that we are surrounded by every day, what has not been placed through the design process?
Nature


Conclusion

1. What did you find to be the most impressive part of the team’s effort?
It was interesting to watch the teams break off into groups and researched different aspects of the project at hand. This way they could accomplish multiple parts of research at one time


2. What advantages are there to having a design team with members that have non-engineering backgrounds?
They all have different specialties so they can each contribute differently to the cause


3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
They did this so they could get more research and ideas in a more timely fashion. This could also give the team the option to focus more on the smaller parts of the project.




4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?
Rivers are designed by nature to allow direct flow of water in the direction of gravity

Wednesday, November 2, 2011

Awesome Halloween Pumkin

BATMAN!!!!!



1. Describe one thing that surprised you about the energy source that you researched and presented.
-That the USA alone uses 180 million gallons of oil just for there cars.

2. Describe one thing that surprised you about an energy source that another team presented.
-You can uses waves from the ocean to create kinetic energy.
3. Describe and defend what you believe to be the most important technological need regarding energy
-I think the most important would have to be wind and or water energy because those are two energy sources that will last for a long time.
Cardboard Canoes

Achievments

Design Achievements
• Define the Problem and Brainstorm Solutions - List at least 20 ideas you have regarding your solution.


  1. should have paddles
  2. needs to be longer then 4ft
  3. needs to be shorter then 6ft
  4. give it a propeller 
  5. make a seat inside of it
  6. make it not sink
  7. make a battleship
  8. make a sailboat
  9. give it a motor
  10. needs to float
  11. needs to be covered
  12. should have a flat bottom
  13. needs to have a V- like bottom
  14. canoe shaped
  15. covered in duck tape
  16. have something to help balance

Sketch Ideas - We made three different angle sketches

Prototype Ideas - We made two different models to help see where the boat may collapse

Select an Approach -We decided to go with the V-shaped bottom


Build Achievements
Build It! - Photo




The Early Bird Gets the Achievement -built our boat the fastest
V-Bottom - Our boat had a V- bottom

Reflection Achievements:Feedback -
  1. make a flat bottom
  2. give it a stabilizer
  3. give it a paddle
  4. give it a better seat
  5. make it wider and not taller
  6. tape up the inside
How Low Did You Go? -
Redesign -

Make Your Own Achievement
  • Transformer-made it into a surfboard
  • Man power-used the least amount of man power